![]() The function buttons on that controller are labeled, which would greatly help in switching between functions and customizing without the use of the companion software. For something like HUNT: Showdown or Apex Legends, two back buttons are better than none, but four is really the number you want to really give you the same kind of functionality as a keyboard and mouse player.įurthermore, it's strange to me that the T4 Kaleid takes another step back from the original T4 in terms of usability. It's odd to me that the original T4 controller from GameSir, which I haven't tested, has four back buttons, but on this more expensive model, there are only two. Annoyingly, it wasn't quite the top performer I look for in a first-person shooter gamepad though. ![]() ![]() On PC, the controller felt just as at home, and playing Control and Shadow of the Tomb Raider felt great. Not least because I've grabbed that giant lizard tale and thrown him at bombs more times than I can count. Having a controller like this during a classic Bowser boss fight genuinely made me feel like had an unfair advantage over the poor guy. The sticks felt super precise, which is helpful when jumping around Peach's Castle all these years later, especially when the camera and Mario's movements can be a little hard to control. Super Mario 64 is one of the first games I ever played, so it was fun to test out a new controller with it. Having those extra functions to pull out certain tools was surprisingly useful, and the T4 Kaleid made it super easy to hop back in after a year or so of not visiting my island. Oddly enough, out of MarioKart, Super Mario Odyssey, Super Smash Bros Ultimate, Super Mario 64, and Animal Crossing New Horizons, back buttons came in handiest in the latter. The back buttons were handy, albeit not all too necessary for the majority of Nintendo games. For the price, I really expected a cheaper feel, but I tested this controller on a larger number of games than I have maybe any other one I've reviewed (with maybe the exception of the Victric Pro BFG), and it felt great to use in every game. Once again, I am shocked at how well this controller performs. (Image credit: Future / Duncan Robertson) Performance This is great for accessibility, but it's the only function I managed to turn on accidentally during a game session, so I'd be careful not to do this in games that require button-holding mechanics, especially if you're in any competitions. This is something that can be found on a few third-party gamepads these days and essentially allows you to hold down a button instead of tapping it. Lastly, there's a Turbo Function that can be enabled for any of the buttons. Using these combinations is also the quickest way to calibrate back-button assignments. Pressing this, or the GameSir branded "Home" button in combination with the pad's other keys will change what device you want to play on, disable or enable hair-trigger mode, increase or decrease vibration intensity, Switch up, brighten, or dim lighting profiles, or even interchange the A-B and X-Y buttons. At the bottom center of the controller's mid-section, there's an "M" button. I say that because even though GameSir has some companion software you can download to help control things, you can conveniently switch between settings and functions using special button combinations on the controller itself. These buttons have a quoted 5 million click micro switch life span thanks to soft rubber pads that provide a cushioned feel. The face buttons have a 0.6mm actuation distance, and press in with a very satisfying and tactile "click" that feels on par with the face buttons of the Razer Wolverine V2 Pro. These Hall Effect mechanisms are also used in the T4K's triggers, supposedly giving more accuracy and smoothness. Hall Effect Sensors, on the other hand, don't need any physical contact between the stick and the sensor because they use tiny magnets to measure the joystick's movements. Over time, because of this physical contact, the mechanism can degrade and become less accurate, causing that annoying stick drift you may have heard so much about. These use sensors that rely on physical contact between them and the thumbstick. For those who aren't aware, the majority of controller analog sticks use a potentiometer mechanism. Somewhat most notably, the offset or asymmetrical sticks are Hall Sensor ones. (Image credit: Future / Duncan Robertson)
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